Photo Realism is Yet to Make its Way to the World of Gaming

DMVG Photo Realism

With modern times, comes modern ways of thinking. With modern ways of thinking comes new ways of approaching old things. This is done by blending the old and the new by correcting the old with the new. Such is the way with photorealism.

The process of photorealistic rendering is that in which artists make use of photographs of a specific subject so that they may be able to create digital images that look like realistic photographs. In other words, photorealism allows people to create images that look like actual photographs of certain things, when in fact, they were simply made through computer programs and software. It is believed to stem from what is simply known as photorealism where paintings are produced by using photographs and cameras to gather visual information of a subject. The output is a picture that appears to be an actual photo. This was made famous in the late nineteen sixty's up to the early nineteen seventy's through the United States art movement.

Photogrammetry and Gaming

Photorealism as a concept means trying to achieve the closest possible representation of reality by means of a graphic medium. Video games are cartoonish in the sense they can be a representation of fact without actually being reality. Meaning that games can never be a little more than a simulation of the reality.”In Future, the games will be close to actual reality” says Matthew from Game Period.

Photogrammetry is a science of measuring photographs and functions by gathering hundreds of photographs of the object or scene obtained from multiple angles and merging them into a perfect visual model that has good perspective. Common points between images are joined up to produce a basic shell, and this digital object is then skinned with all the overlapping images.

The results are so accurate that photogrammetry has been used to increase aerial mapping and forensic analysis of crime incident. Its impact could be experienced most strongly in video gaming, however.

Although some people will argue that what we know as photorealism in the gaming world is perceived as being bad because, as mentioned above, technology can't replicate reality without it being reality and for that reason shouldn't try, photorealism is observed by many as what visual designers and artist have done to trick or perhaps confuse the eyes, by the use of polish, sculptures, paintings, and software, etc. Also considering the attention it is generating, and as an evolving technological advancement trying to create what can be seen as reality, there's a place for photorealism because there's a moment where we can be fooled by great scenery can be done in such a way that the minds can be in amazed knowing that what we see is definitely fake, but so near to the real thing that we neglect.

Photorealism, Gaming And Reality

Several negatives can present challenges for the complete emergence of what we call photorealism; these include money, effort, time and so on. And that so far, video games that look real frequently have blemishes that can ruin a person's illusion and that cartoonish video games often look more satisfying to the eye and can give to us a good representation of fact as it is without the need for the investment of time, money, effort, and so forth. Some may say that it is almost practically impossible to replicate the visual details of reality through a gaming and there's a lot to be spoken about this issues.

There exists a lot of people that shares the perspective that we have achieved photorealism currently. this can present a real argument in a way; it's one that can't decided with entirely. As video games are more of a an interpretation to technological advancement, there are always going to be more methods and ways that technology grows to assist us to better achieve photorealism and as such, what we perceive as being photorealistic now probably won't be looked at such in the years to come. That isn't to say games haven't attempted their hardest to attain this reality, but the sense of computer animation, visuals, and attention to fine detail hasn't quite gotten beyond the uncanny valley stage. This is a view a lot of people share.

This post is written by Gabriel Price, he works at Coupon Goo.